var res = {
	Prop_json : "res/Prop.png",
    Start_json : "res/Start.json",
    START_640X960_JSON : "res/Start_4S.json",
    Game_json : "res/Game.json",
    GAME_640X960_JSON : "res/Game_4S.json",
    End_json : "res/End.json",
    END_640X960_JSON : "res/End_4S.json",
    About_json : "res/About.json",
    Pause_json : "res/Pause.json",
    Tip_json : "res/Tip.json",
    Launch_json : "res/Launch.json",
    Strength_json : "res/Prop.json",
    
    fallingBallPng : "res/normal_fadai.png",
    collidedBallPng : "res/normal_nanshou.png",
    flyingBallPng : "res/normal_manzu.png",
    
    propSlowerPng : "res/prop_nanshou.png",
    propLongerBarPng : "res/prop_fadai.png",
    propCrazyPng : "res/prop_jiaoao.png",
    
    coinPng :"res/Coin.png",
    barPng : "res/Bar.png",
    boomPng : "res/Boom.png",
    
    startBgMusic : "res/BGM.mp3",
    playingBgMusic : "res/GameBgm.mp3",
    startGameEffect : "res/hiqiu.mp3",
    ballCollidedEffect : "res/ball.mp3",
    ballDisappearEffect : "res/disappear.wav",
    collectedCoinEffect : "res/coin.mp3",
    barCollidedEffect : "res/bar.wav",
    propBeginEffect : "res/prop_begin.mp3",
    propOverEffect : "res/prop_over.mp3",
    deadEffect : "res/dead.wav",
    boomEffect : "res/boom.wav",
    buttonClickEffect : "res/buttonClicked.mp3"
};

var g_resources = [{type:"font", name:"DFPWaWaW5-GB", srcs:["res/DFPWaWaW5-GB.ttc"]}];

for (var i in res) {
    g_resources.push(res[i]);
}